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Comparative Judgement Assessment Tool

A web-based assessment tool that presents posters in pairs and asks learners to choose which is stronger. It captures choices, ratings and comments to support robust comparative judgement and rich feedback. The demo can be accessed by using the username demotask and passphrase demo

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Tutorial on HTML in Canvas

This tutorial walks through how to fix a common Canvas LMS issue: editing and cleaning up HTML inside a tricky table layout. Using a real example, it shows how to identify broken structure, tidy up inline styles, adjust column widths, and make Canvas behave when the visual editor refuses to cooperate. Even though the video focuses on one specific table?formatting problem, the steps apply to any HTML editing you might need to do in Canvas. You�ll learn how to switch to the HTML view, spot the patterns Canvas uses, safely adjust markup, and avoid the usual pitfalls that cause wrapping, spacing, and layout glitches.

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Podcast Development Guidance

There's a number of factors, both technical and creative, that need to be considered when you decide to start a podcast. This document covers the main areas of consideration, such as: Is it actually a podcast that you want to make? What is the intended audience and reach? What commitment can you make to it? Have you got willing guests or contributors (if relevant)? Accessibility � Transcripts (can be time intensive) How is it going to be recorded? Can you commit to in-studio times or is it remote? What promotion will you be doing? The attached PDF will give you more information on these matters and enable you to make some important early decisions as you consider starting a podcast.

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Find the Right Ones

Set ten correct answers and five incorrect distractors for your topic, then learners must select exactly ten correct items without mistakes. Reuse the same game with different sets for any module. The example embed here requires users to find 10 Greek gods. This can be changed to any subject matter.

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Conundrums

A Countdown-style anagram game. Players are shown scrambled letters and have a short time to find the word. You choose the word list, so the same game can be reused for any topic or module. In the example, the game has been set up with heart anatomy terms.

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Equality Act 2010 Scenario Spinner

A classroom-friendly spinning wheel that generates random combinations of people, protected characteristics, locations and scenarios tied to the Equality Act 2010. Ideal for workshops to prompt conversation, reflection and applied understanding.

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You are the vet: A lame horse

In this activity, students are presented with a case involving Bella, a horse brought in for assessment due to lameness. Learners must evaluate the scenario, consider the clinical signs, and determine the most appropriate next steps in investigating the cause of the lameness. The exercise supports the development of diagnostic reasoning by prompting students to justify their decisions and approach the case as a practising equine clinician would. Delivered through H5P, the activity provides an interactive and guided environment for applied learning.

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You are the vet: A dog with poor growth

This interactive activity introduces students to a veterinary case involving Sabre, a young dog presenting to the clinic with poor growth. Learners work through the scenario by reviewing the available clinical information and prioritising a series of possible actions, deciding which steps should be taken first and why. The exercise encourages students to think like clinicians, developing their reasoning, justification, and decision?making skills as they navigate an authentic first?opinion case. The activity is delivered through H5P, allowing for an engaging, structured, and feedback?rich learning experience.

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Clue Quiz

This is a Jeopardy-style quiz: the front of each card shows the answer (a clue), and the player must flip the card to reveal the correct question. Every game has exactly 15 clues: five worth 10 points, five worth 20 points, and five worth 30 points. Play Mode supports two teams taking turns � name your teams, and points are awarded automatically to whichever team is "on the clock" when a clue is marked correct. Fill in each clue and its matching question below, click Save Changes, then use Generate Game Link to create a unique URL for this game � copy and save that link to share or replay it any time.

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Animation Demo for Innovation Agency

This is an example of character animation for an explainer video. Combines character rigging and motion graphic techniques. Please note this resource was created in 2017 and our tools and techniques have advanced since then. It uses a combination of Adobe After Effects and Illustrator.

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You are the vet: Urgent horse call out

In this scenario?based activity, students roleplay being part of a remote rural mixed veterinary practice with a small, close?knit team and a client base that relies heavily on the clinic as their only accessible veterinary service. The practice is overstretched, closed to new clients, and facing significant recruitment challenges, needing several additional vets and nurses. Learners explore the realities of workload management, client communication, ethical decision?making, and team dynamics in a resource?limited environment, gaining insight into the pressures and responsibilities of rural first?opinion practice.

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Whack-a-Wrong

Whack-a-Wrong-Answer is a fast-paced learning activity that challenges students to identify incorrect answers while avoiding the correct ones. The game promotes active retrieval, critical thinking, and recognition of common misconceptions. By encouraging students to explain why an answer is incorrect, it supports deeper learning and helps reinforce key concepts in a fun, competitive environment

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Pick a Category

Pick a category is an interactive learning activity that encourages students to classify information into the correct categories. By organising concepts, learners develop a deeper understanding of relationships between ideas while reinforcing key knowledge through active learning. The activity promotes discussion, critical thinking and collaborative problem-solving, making it ideal for teaching and revising Health and Life Sciences topics.

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Clinical Lingo Bingo (CLINGO)

An online bingo-style game that replaces numbers with clinical terms (and optional local dialect phrases) to build confidence with placement language. Learners join via QR code, play on phones or laptops, and discuss each phrase with a facilitator for deeper understanding.

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You are the vet: Bulldog with skin problems

Students take on the role of a veterinarian managing a dermatology case involving a 3?year?old male English Bulldog with a six?month history of pruritic skin and foot lesions. The dog is fed a varied home?cooked diet, receives regular fluralaner, lives indoors with no other animals, and has minimal travel or infectious exposure history. Through this roleplay, learners explore differential diagnoses, investigative pathways, and management options, strengthening their clinical reasoning and communication skills while working through a realistic small?animal dermatology scenario.

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You are the vet: Lameness Videos

This activity presents students with a series of horse?lameness videos and challenges them to identify which limb is affected and explain the reasoning behind their assessment. By analysing gait, movement patterns, and subtle clinical cues, learners refine their observational skills and deepen their understanding of equine locomotion. Developed in H5P, the resource provides an interactive platform for practising lameness recognition in a safe, repeatable, and feedback?supported format.

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